game.dmntr.io

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Added: 16 days | From: 27 Mar, 2024
Updated: Apr 12, 2024 | 08:51
Description (Legend):
window.addEventListener ( "load", , 5000 updateBannerVisibility ( ; // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element ( scaled by window.devicePixelRatio ) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; loadingBar.style.display = "block"; var script = document.createElement ( "script" script.src = loaderUrl; script.onload = ( ) => ) ) ; document.body.appendChild ( script
Technical data:
SSL: R3 Let's Encrypt. Issued on: 90 days.
Ip address: 157.90.131.124
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